More than 100 puzzles to exercise your mind. From the creators of the bestselling "Brain Games for Clever Kids", this book contains mental maths conundrums to solve. Clever kids can test their mental arithmetic by working out simple fractions, times tables, number pyramids and much more. All the answers can be found at the back of the book. From bestselling puzzle book author Dr. Gareth Moore, the creator of the chart-topping "Clever Kids" series. ... |
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More than 100 puzzles to exercise your mind. ... A fantastic follow-up to Brain Games for Clever Kids this book is brimming with activities designed to help kids practise their times tables by solving super-fun multiplication-themed puzzles and games. Kids can only work out the answer if they know their times tables! From dot-to-dot times tables and colour-by-multiplication activities to code puzzles, Calcudoku conundrums and number pyramids, there's plenty of content to bamboozle the brain and test those times tables. From best-selling puzzle book author Gareth Moore, creator of the chart-topping success " ... |
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The Great Games of Numbers е образователна игра, чиято цел е да улесни децата в овладяването и запомнянето на числата от 1 до 100 на английски език. Комплектът включва 100 малки карти с числа и съответните думи, изписани от другата страна, както и 36 големи карти за бинго. Целта е да се свържат визуалната (цифрова) и езиковата (словесна) форма на числата по лесен и забавен начин. Играта е разработена спрямо критериите на езиковата рамка за ниво A1 - B1. Подпомага разпознаването, свързването и запаметяването на числата чрез визуална и езикова асоциация. Тя е подходяща за използване както в час, така и у дома, като развива ... |
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Every four years, the world's best athletes come together for one of the most exciting competitions in sport: the Olympic Games. After years of training, competitors in more than forty different sports win and lose their events, and set new world records, in front of crowds of people. The Olympic Games are more than two thousand five hundred years old. So how did they start, how have they changed over the years, and what have been some of the most important times in their history? Oxford Bookworms Library Factfiles are non-fiction graded readers from the Oxford Bookworms Library available for Levels 1 to 4 (CEFR A1 - ... |
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More than 100 puzzles to exercise your mind. ... A fantastic follow-up to "Brain Games for Clever Kids" this book features every word puzzle and game imaginable! Encouraging kids to expand their vocabulary while having fun, from puzzling over letter soup or cracking cryptograms, to playing Pathfinders or solving sequences, there's a whole world of wordy content to bamboozle the brain. From bestselling puzzle book author Gareth Moore, author of chart-topping success "Brain Games for Clever Kids" that has sold over 70,000 copies in the UK. ... |
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Играта е част от серията "Magnetic Travel Games", където ще откриете още продукти по темата. ... Господин Лиско, Язовеца и семейство зайци са в търсене на уютни хралупки. Но гората е толкова пренаселена с други горски животинки, че ще имат нужда от твоята помощ да не прокопаят дупка в нечий дом. Играта от "SmartGames" е подходяща за деца над 5-годишна възраст и в нея могат да се включат 1 или повече участника. Тя се състои от книжка - игрално поле, 3 магнитни пъзелови елемента, 6 магнитчета с животни и 48 предизвикателства с техните решения. Готови ли сте да помогнете на животните да намерят своите ... |
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It was then that Erda, the great mother goddess, uttered an onerous prophesy: only a man of free will could wear the Ring and direct its might. The Rheingold brought damnation to all others and they all, dwarf or giant, mortal or god, would fall victim and the Ring would vanquish them... But if a man of free will were to don it, all would be freed and the gods would perish. Peter Stanimirov is a Bulgarian artist. His name associate with comics magazine "Rainbow", with "Pleiades Publishing House" and book covers of Stephen King and Dean Koontz, with the boom of books games at Bulgaria, with his ... |
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Illustrator: Davide Ortu. ... Kit can’t STAND reading, She’d MUCH rather be outside, playing games and getting muddy, than stuck inside with a book. But when she’s dragged along to the library one day by her two best friends, she makes an incredible discovery - and soon it’s up to Kit and her friends to save the library.... and the world. ... |
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There is less than one hundred Thracian stone-built under-tumular constructions in Bulgaria that are usually called tombs. Most of them were found half-demolished or were demolished subsequently. Thirteen such buildings were constructed in the Kazanlak valley (fig. 1). Their number rises to fifteen, it we add another two constructions, which are not so impressive but possess a high scientific value. They are concentrated within a limited geographic region and in terms of statistics they are considerably more than any other area of Bulgaria. Taking this into consideration and knowing that some fifty years ago the only ... |
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The number one bestselling author. ... It happened once. Surely it couldn`t happen...twice? Witches are creating havoc in the Wildwoods. But Wish and Xar have found the Spell to get rid of them. Can they work together to find the ingredients to wipe out the greatest evil ever?"Fizzing with magic... another bestseller is born." Daily Mail ... |
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Играта "Under the Sea" е част от серията "Family Games", където ще откриете още забавни семейни игри. ... Играта "Under the Sea" от "Chicco" е подходяща за деца от 2 до 4 години и в нея могат да участват до 4 -ма играчи. Тя има две нива на трудност - основно и за напреднали. Комплектът се състои от 9 карти със "сенки", 9 карти с различни морски обитатели, 9 карти с по 3 морски животни в различен цвят, 8 пластмасови формички с различно морско животно и текстилна торбичка. Играта ще помогне на малчуганите да развият зрителната си памет и фина моторика. Правила на играта: ... |
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Adventurous, magical and brilliantly funny sequel to "The House at the Edge of Magic". Nine and her friends have broken the curse on their marvellous, magical House, and are free to travel the worlds once more! Their first stop: The Wizarding Hopscotch Championships. There's only one problem: the House is nervous about travelling - and gets the hiccups! Bouncing from world to world with every "HIC!", they finally land at the championships, only for Flabberghast to have an unfortunate run-in with square number nine, and find himself faced with the terrible Tower at the End of Time. But maybe here ... |